Electric racing KS3 algebra Ages 11–14

The algebra game that actually gets played

Your car has a number. Batteries stream past showing equations. Pick the one that's true for your x — charge ahead, race three circuits, master substitution.

No account needed for the free trial. Available on iOS, Android, and web.

How it works

Racing and algebra, inseparable

Your car shows a value

Each race your car displays a number — the value of x. Hold it in your head. That's your starting point for every decision you make.

Batteries stream past

Equations flash past on battery tokens. Each one is a full algebraic statement — like 3x + 1 = 13 or x² − 2 > 10. You have to work out which one is true for your x value.

Pick correctly to charge ahead

Tap the right battery and your car surges forward. Pick wrong and you stall. Every opponent is solving their own equations simultaneously — their x values are different to yours.

Three circuits

From simple substitution to cubic expressions

The game's three circuits take players through the full KS3 algebra substitution strand — starting with straightforward linear equations and building to multi-term expressions with negative and decimal values.

Linear Cup Free trial

Simple linear equations · two-operation expressions

Start with expressions like 3x + 1 and 4x − 3. Learn what substitution means and build speed and confidence before the equations get harder.

Quadratic Grand Prix Full game

Brackets · powers · negative x values · inequalities

Expressions like 2(x + 3) − x and 2x² + 1. Brackets must be evaluated first. Negative values of x introduce the most common mistake in algebra — squaring a negative — and the game targets it deliberately.

Cubic Championship Full game

Multi-term expressions · cubic · decimal x values

Four-term expressions like x³ + 2x² + 3x + 4, with x values that are decimals. The hardest expressions in the KS3 substitution strand, made approachable through racing momentum.

Aligned to the KS3 National Curriculum See the full curriculum mapping →

Your opponents

Six drivers, six personalities

Every opponent has their own x value and their own style. Blitz is fast and makes lots of mistakes. Amp is slow and almost never wrong. Learn their patterns — it's part of the game.

Spark

Good to beat early — builds confidence

Volt

The steady all-rounder

Blitz

Fast but reckless — boom and bust

Amp

Slow, precise, almost never wrong

Surge

Unpredictable — different every race

Apex

Fast and accurate — the final challenge

NPC traits are never shown as numbers in the game. Players learn their opponents through experience.

The garage

Earn Voltage Points. Build your car.

Every race earns Voltage Points — win more, answer faster, keep a hot streak going. Spend them in the garage on chassis, paint zones, decals, and number plates. Eight chassis to unlock, from the starter Bolt to the prestige Zenith. All cosmetic — no pay-to-win.

  • 8 distinct chassis to unlock
  • 5 independently colourable paint zones per chassis
  • Livery patterns, racing stripes, and illustrated graphics
  • Custom car number and identifier
  • No real-money purchases — everything earned through gameplay
Garage preview

For schools

Using this in your classroom?

Volt Racers covers the KS3 substitution strand across all three circuits. School licences are available from £30 per year, cover unlimited students, work in a browser with no app install, and include a Data Processing Agreement.

See school pricing and details →

Built for everyone

Accessibility is not an afterthought

Volt Racers ships with a full accessibility suite — not as a patch after launch, but built in from the start.

  • Dyslexia-friendly font (OpenDyslexic) — toggle on or off
  • Colour-blind modes — deuteranopia, protanopia, and tritanopia palettes
  • Difficulty indicators use shape as well as colour — never colour alone
  • Reduced motion mode — respects your OS setting automatically
  • High contrast mode — WCAG AAA on interactive elements
  • Full keyboard navigation — Tab to cycle batteries, Enter to select
  • Screen reader support — equations exposed via MathML
  • All settings sync across devices and persist between sessions

Pricing

One payment. Everything unlocked.

Individual

£3.99

One-time purchase · yours forever

  • All three circuits unlocked
  • Full car customisation and garage
  • Progress saved across all devices
  • Offline play supported
  • No subscription · no further purchases
Buy now — £3.99

Already purchased? Restore purchase

School licence

From £30/yr

Per school · unlimited students · annual licence

  • All three circuits for every student
  • Works in browser — no IT installation needed
  • Invoice and BACS payment accepted
  • Data Processing Agreement included
  • Students use their school email to register
Get in touch about a school licence →

Not ready to buy? Play the Linear Cup free — no account needed.

Download

Play anywhere

Volt Racers runs in any modern browser, and wraps as a native app on iOS and Android. Your progress syncs across all platforms.