For schools

Bring KS3 algebra to life

Volt Racers is an electric racing game where students pick the right battery equations to charge their car and race ahead. Every battery requires algebraic substitution — the same skill covered in the KS3 National Curriculum.

Students play because it is a game. They practise because the game requires it.

Curriculum

Mapped to the KS3 National Curriculum

Volt Racers covers the substitution strand of the KS3 algebra programme of study across three circuits:

Circuit 1

Linear Cup

  • Substituting into linear expressions with one and two operations
  • Reading and interpreting algebraic notation
  • Understanding what it means for an equation to be true

Circuit 2

Quadratic Grand Prix

  • Expressions involving brackets and order of operations
  • Substituting into expressions with powers (x²)
  • Negative values of x
  • Evaluating inequalities — understanding > < ≥ ≤

Circuit 3

Cubic Championship

  • Multi-term quadratic expressions
  • Cubic expressions (x³)
  • Decimal values of x
  • Mixed expression types including inequalities

See the full curriculum mapping →

Pedagogy

Wrong answers are the learning moment

Most educational games treat mistakes as failures. Volt Racers treats them as the lesson.

When a student picks the wrong battery, the game shows them exactly what the correct substitution looks like — step by step, in plain language. The post-race feedback panel mirrors what a teacher would write on a board: here is what you put, here is what it evaluates to, here is where it went wrong.

Each wrong battery is also generated deliberately. A battery showing 3x + 2 = 13 when the correct answer is 3x + 1 = 13 targets the specific mistake of misreading the constant. The game tracks which types of mistakes each player makes.

Three things the game reinforces with every race:

  • Substitution is mechanical — replace x and do the arithmetic
  • Order of operations matters every single time
  • Negative values of x behave in specific, learnable ways

Setup

Simple to set up. No IT department needed.

We set up your school

We link your school to its email domain — for example, @stmarys.sch.uk. That is all we need from you to get started.

Share a link with your students

Students visit the site and register with their school email address. The system recognises the domain and gives them full access immediately.

Students play anywhere

Any browser works — school laptop, Chromebook, iPad, or their own phone at home. Nothing needs to be installed. No app store required.

That is it. No MDM configuration. No IT ticket. No per-device licence keys. If a student can open a browser, they can play.

Pricing

Simple annual pricing

Students Annual price
Up to 30 £30
Up to 60 £50
Up to 120 £80
Larger schools Contact us
  • Annual licence, renewed each year
  • Covers all students registered with your school email domain
  • Invoice issued on purchase — BACS bank transfer accepted
  • Purchase order accepted
  • On expiry, students revert to the free Linear Cup trial automatically — no data is lost and no action is needed from you
Get in touch to arrange a licence →

Data and safeguarding

Your students' data stays safe

We know that data and safeguarding are not optional considerations for schools — they are requirements. Here is what we do:

What we collect

  • Student email address (to connect them to your school)
  • Game progress — which races have been completed, accuracy scores
  • Accessibility preferences — font size, colour mode, and so on

What we do not collect

  • Names (unless a student adds one voluntarily)
  • Location data
  • Behavioural or advertising data of any kind

How it is stored

  • All data stored on servers within the European Union
  • Each student's data is only accessible to that student
  • No student data is shared with any third party for advertising

Compliance

  • UK GDPR and Data Protection Act 2018 compliant
  • ICO-aligned data processing practices
  • Student data never used for advertising or profiling

Data Processing Agreement

We provide a DPA for every school licence. This sets out clearly what data we hold, what we do with it, and how it can be deleted. The DPA is available before purchase — you do not have to buy first and ask questions later.

Request a Data Processing Agreement →

Accessibility

Works for every student in your class

Volt Racers ships with a full accessibility suite, built in from the start — not added as an afterthought.

  • Dyslexia-friendly font

    Toggle to OpenDyslexic for all text

  • Colour-blind modes

    Three palettes covering the most common types

  • Shape-coded difficulty indicators

    Shape is always used as well as colour — never colour alone

  • Reduced motion mode

    Non-essential animations can be turned off

  • High contrast mode

    Exceeds WCAG AAA on interactive elements

  • Full keyboard navigation

    The game can be played without a mouse

  • Screen reader support

    All equations are readable by assistive technology

All accessibility settings are saved to the student's account and follow them across devices.

Get in touch

We respond to every school enquiry personally

We are a small team. There is no sales process — just a straightforward conversation.

Email: schools@voltracers.co.uk

What to include in your email

  • Your school name
  • Approximate number of students
  • Any questions about the curriculum mapping, data, or access

We will reply within 2 working days with pricing, the DPA, and answers to any questions you have.

Try it first

See for yourself before you decide

The Linear Cup — the first circuit — is free to play without an account. Try it yourself in two minutes to see whether it is right for your students.

Try the Linear Cup free

No account needed. Works in any browser.